The Holocaust and Video Games: Launching the Neuberger’s Video Game Engagement Program
The Holocaust and Video Games: Launching the Neuberger’s Video Game Engagement Program

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Few mediums raise parent’s blood pressure swifter than video
games. Anxieties about how they shape our culture and whether they negatively
influence behavior are as old as the games themselves. A common point of
criticism involves the seeming ubiquity of representations of WWII and the
Nazis in video games, and how they contribute to collective memory of the
period. Despite these concerns, video games have grown into a
multi-billion-dollar industry with enormous influence on historical memory.
Join
the Neuberger Holocaust Education Centre as we explore representations of the
Holocaust and fascism within popular video games. Designed in the style of
streamers, in this recurring series we will play individual games, unpacking
what we can (and cannot) learn about the Holocaust from each game, and what
each game ultimately says about how we remember the Holocaust. In
this program, we will be unpacking 2014’s Wolfenstein: The New Order. Following the
initial program, we
will be joined by industry experts to discuss the intersection of history,
memory, and video games.
Jessica
Moore is a producer and ethics consultant in the video game industry. Her work
focuses on integrating cultural sensitivity research into the core disciplines
of game development.
Larry Kupperman is a game industry professional with over 20 years of experience who currently serves as the Director of Business Development for Nightdive Studios.
Daniel
Panneton is the Manager of the Online Hate Research & Education Project at
the Sarah & Chaim Neuberger Holocaust Education Centre.
Please
note that this program contains graphic content and is not intended for younger
audiences.
Few mediums raise parent’s blood pressure swifter than video
games. Anxieties about how they shape our culture and whether they negatively
influence behavior are as old as the games themselves. A common point of
criticism involves the seeming ubiquity of representations of WWII and the
Nazis in video games, and how they contribute to collective memory of the
period. Despite these concerns, video games have grown into a
multi-billion-dollar industry with enormous influence on historical memory.
Join
the Neuberger Holocaust Education Centre as we explore representations of the
Holocaust and fascism within popular video games. Designed in the style of
streamers, in this recurring series we will play individual games, unpacking
what we can (and cannot) learn about the Holocaust from each game, and what
each game ultimately says about how we remember the Holocaust. In
this program, we will be unpacking 2014’s Wolfenstein: The New Order. Following the
initial program, we
will be joined by industry experts to discuss the intersection of history,
memory, and video games.
Jessica
Moore is a producer and ethics consultant in the video game industry. Her work
focuses on integrating cultural sensitivity research into the core disciplines
of game development.
Larry Kupperman is a game industry professional with over 20 years of experience who currently serves as the Director of Business Development for Nightdive Studios.
Daniel
Panneton is the Manager of the Online Hate Research & Education Project at
the Sarah & Chaim Neuberger Holocaust Education Centre.
Please
note that this program contains graphic content and is not intended for younger
audiences.
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